What I’m working on
Ebonor: Covenant Awakened|Solo 3D roguelite horde survivor (PC / Steam)
Systems design & Unity client · URP /
URP rendering /
Addressables /
Debug panels /
Performance optimization
A 3D survivor-like + build-based roguelite. Its core is a nine-deity covenant system: at level-ups and Contract events you pick different deity boons, stacking Poison / Frost / Lightning and other archetypes to grow stronger against ever-denser hordes.
Key work completed so far:
- · Implemented the nine-deity covenant, weapons / skills / buff numeric systems and the full combat loop.
- · Designed and built time-line + wave spawner based level pacing with elite and boss encounters.
- · Created custom tooling: skill editor, combat test panel, and numeric tuning panel to support balance and regression testing.
Currently moving toward a Steam Playtest and Kickstarter demo build.
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