Senior Unity Client Developer (Base Beijing)
“Focused on rendering & asset pipelines / performance /
editor tooling, 7+ years across mobile + indie.”
Target role: Senior Unity client developer (rendering / tooling / performance).
Able to own gameplay, rendering and tooling end-to-end—from zero
to sustainable iteration.
Since 2017 I’ve built Unity clients across SLG, casual and
educational mobile titles, covering gameplay & UI features,
shaders, Addressables/AssetBundle pipelines, URP upgrades,
performance optimization and editor tooling.
Rendering & URP pipeline
Addressables · Asset pipeline
Performance profiling & optimization
Tooling & debug panels