Jul 2021 – Mar 2024
AOO (SLG)
Shellwood Games, Beijing · Unity client engineer
Large-scale strategy title with Addressables + Lua hotfix architecture. Led major client modules, rendering features, and performance tuning.
Tech Stack: Unity · C# · UGUI · Addressables · SLua · URP · Shader
Role & Ownership
- Delivered multiple gameplay systems and feature iterations, ensuring milestones shipped on schedule.
- Implemented and maintained in-game shaders for combat, map, and unit rendering polish.
- Guided the migration from the built-in pipeline to URP, resolving material compatibility issues.
- Built profiling workflows to diagnose first-frame and combat bottlenecks, optimizing memory and FPS.