Indie Game Development · Client Developer · Designer · Live Ops
Solo survivor-like with buildcraft focus; responsible for the entire development pipeline and release operations.
2024.03 – Present | Beijing
- Own the full production pipeline for Ebonor: from gameplay design and client implementation to builds and releases.
- Designed the Nine-Deity contract system plus the build framework for weapons / skills / support skills to support extensible builds and tunable balance.
- Built combat logs, numeric tuning panels, and related tools to support playtests, balance adjustments, and version iteration.